The Mortar Monkey is generally best used in combination with an existing defense. Altogether, it is a supporting unit that deals significant damage to all non-BAD bloons. It summarizes how to effectively use Mortar without going into too much intricate detail about meta strategy.īlooncineration hugely increases the damage of the napalm, especially versus MOAB-class bloons, creates super hot blazes at the location of impact, and can remove all Fortified properties from DDTs and ZOMGs. The aim of this article is a general guide for using the Mortar. Its damage role mostly shines in the mid-game against Round 11-16 rushes, alongside some later mid-game Round 19-25 rushes. It offers stun support, removal of many special properties, and other roles for supplementing a defense with ranged grouped popping power. It can be upgraded to fit a variety of supporting roles. The Mortar Monkey is an explosive global-ranged tower in Bloons TD Battles 2, shooting mortar shells at any fixed location on screen. For more advanced guides, see Mortar Monkey (BTDB2)/Strategies/Optimization Note for all contributors: If you're planning to add a new strategy section about your specific strategy, please make sure to add version numbers and dates to each new section, especially for the latest games. Feel free to add new strategies on this page! However, make sure the content you add is clearly formatted, unambiguous, and informative. In Bloons TD Battles 2, only Monkey Boost and Bloon Boost have returned as available Powers in that game.This article is a strategy page, where players may share their ideas on how to optimize the subject in question. Some Powers (such as Party Time) can only be used once per game, though they will last for the whole game (until the game is quitted), unless consumed such as the case of life-restore Powers.īloons TD Battles 2 Main articles: Monkey Boost (BTDB2), Bloon Boost (BTDB2) ![]() Placeable Powers (such as Hotdog Knights) have a limit of 10, while all ability-type Powers (such as Hugsplosion) have a specific cooldown before being able to be used again. You can only have at most 8 different types of Powers of your choice equipped when playing on a map. ![]() In Bloons Adventure Time TD, Powers are special powerups that can be activated in each game. Unlike Special Agents, which offer both damage-dealing and supportive towers, Powers are mostly limited to supportive, supplementary, or quality-of-life effects.īloons Adventure Time TD Main article: Powers (BATTD) ![]() Many of the utility-oriented Special Agents from that game had returned to Bloons TD 6, but not all. In Bloons TD 6, Powers replace Special Agents from Bloons TD 5. In Bloons Monkey City, including Bloons Monkey City Flash and Bloons Monkey City Mobile, there are only Monkey Boost and Red Hot Spikes as powers.īloons TD 6 Main article: Powers (BTD6) ![]() Version 6.3 adds Sabo Powers as a fifth Power, again exchangeable as part of three-power loadout.īloons Monkey City Main articles: Monkey Boost (BTD5), Red Hot Spikes XP Points can be gained for any Power category that are equipped into battle. In Version 6.2, Eco Powers are released as a fourth Power that can be exchanged for any of the other three Powers categories. New Powers can be unlocked for XP Points of a respective Power category, along with Universal XP for any Power category. In Version 6.0, many more Powers have been released for each category. Originally, there were three categories of Powers: Track Powers, Tower Powers, and Bloon Powers. In Bloons TD Battles Mobile, Powers are powerups that can be activated in each game. Mechanics Bloons TD Battles Mobile Main article: Powers (BTDB Mobile)
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